Week 3 - DevLog (FirstPlay)


This is Week 3 of the game project development.

In this week, we're trying to implement some enemies that are patrolling around the stage. The enemy behaviour is simple and straightforward. The mechanic we use is setting up 2 waypoint on left and right, and the enemy will patrol only around that area between the waypoint. We also implement the mechanic where the moment the player touch the enemy, the player will go into death animation and automatically restart the level. This mechanic also works on traps.

There are many more progress on this week. Here are the list:

  • Player animation (walk, jump, fall, idle, death)
  • Enemies animation (idle, move)
  • Moving platform animation
  • Improving UI
  • background music

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